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Featured Post

  • 6 min to read

In-Tune With Alessandro Mastroianni

Alessandro discusses how he enjoys the variety in his work, which includes composing music for media, creating commercial virtual instruments through his company Sonora Cinematic.

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In-Tune with Alessandro Mastroianni

In-Tune with Alessandro Mastroianni

We were trying to come up with an intro for you and...
The Critical Role of Audio Teams in Game Development

The Critical Role of Audio Teams in Game Development

In the ever-evolving world of game development, the significance of high-quality audio...
From Concept to Creation: How Sound Designers Get Their Hands Dirty

From Concept to Creation: How Sound Designers Get Their Hands Dirty

In this post, we'll explore the step-by-step process that sound designers follow...
A Brief Look into the History of Game Audio Technology: Part1

A Brief Look into the History of Game Audio Technology: Part1

Creativity Driven by Limited Resources Introduction To explore the history of sound...
How to Optimize Audio in Unity: Best Practices Vol.1

How to Optimize Audio in Unity: Best Practices Vol.1

Audio plays a crucial role in enhancing the overall gaming experience, and...
Binaural World of Hellblade: Senua’s Sacrifice

Binaural World of Hellblade: Senua’s Sacrifice

Imagine a whisper in your ear when no one’s there. If you...